Phil Spencer, the head of Xbox, recently shared some insights in an interview regarding the Xbox Series S, emphasizing the benefits of developing games for the platform. While you can enjoy many fantastic Xbox titles on both the Series X and S, several developers have noted challenges when creating games compatible with the Series S compared to the more robust Series X. Thus, hearing Spencer’s perspective on why the Series S holds a significant place in their lineup is quite revealing.
Phil Spencer on Xbox Team’s Strategic Advantage with Xbox Series S
Spencer explained that the current trends toward handheld and less powerful devices highlight the Xbox team’s unique expertise with the Series S, which gives them an edge. Although developers have previously pointed out the hurdles of crafting games for the Xbox Series S, Spencer insists that the console can handle current-gen titles effectively.
During an appearance on The Destin Channel, Spencer was asked about the Xbox parity clause, which mandates that games must be compatible with both the Series X and S. Spencer responded by suggesting a different viewpoint: "Given the rise of handheld PCs and the upcoming Switch 2, we’re developing across a range of device specifications—from battery-powered, lower-powered gadgets to those that need an electrical outlet," he stated.
"I genuinely believe we have an advantage because we’ve been focused on the S for quite a while. Our games are crafted to be portable across various specs. So, whether it’s a Steam Deck, ROG Ally, or similar device, our S versions align well with many of the newly launched devices, which I think benefits us."
Spencer went on to elaborate, "The scalability of today’s gaming engines allows them to adapt from high-end, ray-tracing-enabled desktop PCs to handheld, battery-powered devices. The Series S has been instrumental in this adaptability of our portfolio."
Challenges related to the Series S aren’t new; one notable example is when Xbox enthusiasts waited for Baldur’s Gate 3 due to difficulties optimizing split-screen co-op on the Series S. Microsoft’s engineers eventually intervened, enabling everyone to experience one of the finest Xbox RPGs in recent years.
Discussing current-gen capabilities, Spencer remarked, “I’ve been playing Indiana Jones on the S, and it looks fantastic. The S is undoubtedly capable of delivering a great experience with current-gen games. Most upcoming games are being designed to accommodate various devices, and the S’s specifications are well-suited to many of the new devices appearing now. Therefore, I believe the Series S exemplifies an essential balance of power and performance that developers should consider."
What’s your take on Spencer’s insights? How’s your experience with the Xbox Series S so far? Share your thoughts in the comments. And if you’re joining Spencer in exploring Indiana Jones’s adventures, remember that Indiana Jones and the Great Circle will soon address some pesky bugs in the game.