Playable on the PS5, Xbox Series X/S, and PC, the main goal: crafting a perfect cup of tea.
I’m genuinely thrilled about diving into Wanderstop, the game described as centering on “change and tea,” according to its Steam page. A key reason for my excitement is that it’s the maiden project from Ivy Road, a studio founded by Davey Wreden. If Wreden’s name sounds familiar, it’s because he’s the creative mind behind The Stanley Parable and The Beginner’s Guide, games celebrated for their originality and commitment to unique storytelling. At first glance, Wanderstop seems like another “cozy game” — where soothing vibes meet a business management setting, in this case, a tea shop. However, Wreden’s involvement hints that there might be unexpected turns in store for players. I’m eagerly anticipating those surprises, hoping the game challenges my expectations and delivers something out of the ordinary.
Another reason for my anticipation is the varied critical reception the game has garnered. While I’ve resisted reading the reviews to keep the experience fresh, the fact that reactions range from modest appreciation to high praise indicates something intriguing is at play. In my view, most games should inspire a broader spectrum of critical opinions than we usually see, but the reality is mainstream game criticism often leans towards uniformity. So, when a game like Wanderstop provokes a diverse array of responses, it catches my attention, suggesting it’s pushing boundaries in some way.
This doesn’t guarantee I’ll fall in love with it. But I’m okay with that; I’m drawn to games that take bold risks, even if they don’t fully succeed. I’d much rather engage with a flawed innovative title than a polished but predictable one. There’s always the chance I might end up adoring Wanderstop. I’ll find out soon enough this weekend. But right now, as I stand on the brink of this new adventure, not knowing what lies ahead, is so exciting — it’s often one of the best stages of gaming. — Carolyn Petit